![]() Hacking-oriented players should prioritize the Navy Sailor, as it's the only class providing this skill immediately.Paths 2.2 (+1 Maintenance on Year 2) and 3.1 (+1 Research on Year 3) are worth the least Cyber Modules.Paths 2.3 (+2 Standard Weapons on Year 2) and 3.2/3.3 (+2 Endurance/Agility on Year 3) are worth the most Cyber Modules.On average, Sailor's trainings are worth a similar amount of Cybernetic Modules as Marine's trainings, however with a much wider spread (the biggest of all classes).It is aimed at the players who focus slightly more on non-combat approach, as it offers a choice of all Technical Skills (up to 3 out of 5 can be selected). The Navy Sailor is a good class for beginners. ![]() You have one of three options to choose from:ġ3 th February 2112 − 11 th February 2113 After that, a shuttle takes you to the Chesapeake Bay Space Station orbiting the Earth to begin your three-year training. Upon selecting this class, you are first sent to Coronado Island for a half year long preliminary training, during which you gain +1 Standard Weapons. Naval trainees usually learn a mix of Technical Skills and train up several Statistics. ![]() The modern navy must, therefore, conquer the machines. The machines have conquered the elements. Gone are the days of struggling with sails, oars, or coal and diesel engines.
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